Nordic Larp is a history of the Nordic larp scene, from its inception in post-D&D fantasy through experimental drama, historical recreation and far freaking weirdness, done as a massive and profusely illustrated coffee-table book, written by two gaming scholars. The book documents more than thirty larps that took place over 15 years, including ones with animatronic dragons and a space opera played out on a submarine. The Nordic Larp book assembles photos, memories, and designer notes, allowing the reader to survey these fantastic and sometimes legendary events. These records are bracketed by an introduction that summarizes the recurrent elements of the larps and a final essay on Nordic larping as art, theater, and game. Nordic larping is a major, dynamic branch of the gaming family tree, fully deserving of this massive, beautiful book that takes larping and game-history as serious business.
We were super-excited about being nominated, but did not at all expect to win; for a non-American thing just to get nominated is a big deal. We also did not have the funds to attend the award ceremony at Gen Con. We did, however, write an acceptance speech on the off chance that we’d win. Because how often do you have a chance to write an Oscar speech in your life? Emily Care Boss held the speech as she accepted the award on our behalf.
Thank you for this awesome recognition.
It is particularly heartwarming, because people outside the Nordic scene — people like you — are the audience we were thinking of when we created the book.
It is humbling to be recognized in this community, because our hobby grew from the seeds planted by the American tabletop role-playing industry, and we feel honored to have been able to bring something back to the table.
Even though there are only two names on the cover of Nordic Larp, this book has been a group effort. Over 50 people contributed to the book in one way or another.
But even more importantly, it was a community effort. The vibrant Nordic larp scene not only supported us through the process, but it of course created all the awesome games we had the privilege to work on. The book was very much created by the whole scene, and thus we see this award as a recognition for the whole the scene.
Finally, we see this award as a vindication of taking role-playing seriously. Role-playing is not only a fun pastime, but also a sophisticated form of expression, fully worthy of study and critique.
As participatory art is difficult to grasp with the vocabulary of traditional media, it falls unto us, the scene, to explain our passion to each other, and to the outside world — if we ever expect it to be understood.