
Already in the process of putting the book together we have run into stuff we though was lost forever. The ad for Ground Zero replay (1998).
What a difference a week makes! The situation now is this. We have 16 abstracts and 12 promises of abstracts. The list is starting to look quite good — except for Denmark, which is sorely underrepresented. The deadline is tomorrow.
Received abstracts:
Pehmoydin
The Executive Game
Luminescence
Silmäpuoli merirosvo
Föreningen visionära vetenskapsmäns årliga kongress
Det Sista Kapitlet
Knapnålshufvudet
Mellan himmel och hav
Trenne byar
Carolus Rex
Panoprticorp
1942
Once Upon a Time
Europa
Totem
System Danmarc
Promised submissions:
Walkabout
Helsingin Camarilla
A game by The Harmaasudet
Ground Zero
Neonhämärä
Momentum
Futuredrome
Hamlet
En stilla middag med familjen
Enhetsfronten
Thirteen at the Table
A Danish Children’s larp
There is still time to put together an abstract. We need to know that there are a sufficient amount of protos from the game and we need to see a few of these as an example. The text of the abstract need not be long, an email is enough. It should contain a short list of what the article would cover (production, events, players, way it was produced, props, organization management, what?) and some context (for example what it relates to, how the players approached, did it have an impact, was it inspired by something, does it have a connection to theory/fine art/comics/film/urban exploration) and an angle (why this game is especially interesting).
The point of the abstract is to show that there are photos, that the person who is interested in covering the game has thought the case through once and is committed.
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October 3, 2009 at 18:43
Søren Ebbehøj
Hello there.
Did you get all the submissions you needed?
Did something wild happen?
/Curious
Søren
October 4, 2009 at 11:10
Montola
Søren,
We’ll try to sort it all out again on Monday I think. I’m not promising decisions by then, but as soon as possible.
It’s difficult, to be honest, in some cases: We have quite a few submissions which say stuff like “I saw really good photos five years ago and will try to find them for you”. Which is, uh, far from ideal for making a book of this kind.
And it is really significant. I mean, if there are good photos of, say, Trenne byar, it’s definitely in. The photo hunt is a major part of contributing to the book.
And then we — me and Jaakko — will have to debate over what kinds of games can be allowed what kinds of exceptions. Can we include, say, inside:outside with only PR photos, when we know for a fact that the game looked exactly like those photos.
It’s an interesting job. After all, the point of the job is that the documentation does *not* exist, that’s why we are doing this. These problems are our very raison d’être!